Almost Every PSVR2 Game Reviewed (Part Eight / Letter H)
Almost Every PSVR2 Game Reviewed (Part Eight / Letter H)…
Welcome to part eight of this PSVR2 review series where I try to review every single title released for the system since launch.
Almost Every PSVR2 Game Reviewed (Part Eight / Letter H)…
This part of theย series (number 8) covers PSVR2 games starting with the letter H.
Update: A new feature starting with this post is that Iโve also begun including information about reprojection and native FPS, following requests from the community.
Iโve had a lot of people asking for moreย PSVR2 reviewsโand while this blog has its roots firmly in theย Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from aย development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.
If you want to look up the other articles in this series,ย then click here, which will send you a group here at the AmigaGuru gamers blog.
Once a gamer, always a gamerโevery title here is judged based onย fun, Jankย andย playability, not just on flashy features or unused tech.
Iโve also included a trailer (if available) for each game, embedded right in the headline for easy access.
HARD BULLET…
Ever wanted to star in a John Woo-style action movie where you can go completely apeshit with guns? Look no further. Hard Bullet feels a lot like the kind of side mode PlayStation 3’s Stranglehold should have shipped with alongside its already solid single-player campaign.
The game feels great to play. Weapon handling is impressive, and that doesn’t just apply to firearms. Bottles, crowbars, cups, and pretty much anything else you can get your hands on can be used as a weapon. You can pick enemies up and slam them onto hooks, impale them on forklift forks, and generally cause absolute chaos. Hard Bullet practically screams violence, and even louder, it screams sandbox mayhem.
Unfortunately, that’s also where my biggest disappointment comes in.
I was expecting a full-blown single-player campaign, so one of the first things I did was search the menus for a campaign option. After a few minutes of looking, I realised there wasn’t one to be found. At its core, Hard Bullet is a sandbox killing simulator, and while it excels at that, it wasn’t quite what I had hoped for.
That said, I still had a lot of fun with it for a few hours. As someone who generally enjoys just about every VR game to some extent, it takes quite a bit for me to grow tired of one. Eventually, though, the repetition started to wear thin. Despite there being a decent variety of environments, I found myself replaying the same areas five or six times each while grinding levels, unlocking weapons, and earning enough cash to really go wild. By that point, I was roughly halfway through the trophy list.
I will definitely return to it eventually because I want that Platinum trophy, but rather than burn myself out and sour the experience, I decided to take a longer break and come back when I’m in the mood for another over-the-top virtual killing spree.
If you enjoy sandbox games, this is absolutely worth checking out. It offers a huge amount of freedom and plenty of ways to experiment with its physics-driven combat. There are still bugs and rough edges that need ironing out, but the game remains fun, and the developers continue to support it with regular updates.
One of the biggest technical downsides, however, is the presentation. The game runs at 120Hz reprojected; the image quality is fairly soft, and the colours often look washed out instead of delivering the rich, vibrant OLED visuals PSVR2 is capable of. There’s also no sign of Dynamic Foveated Rendering, which feels like a missed opportunity given the game’s visual limitations.
Control-wise, there’s definitely some jank here, but nothing game-breaking. It actually plays better than most similar titles, which surprised me. I was expecting a frustrating mess, but the controls are good enough that they rarely become an issue, making the experience far less annoying than I had feared.

Happy Funland…
At launch, reviews for this one were all over the place โ some players loved it, while others absolutely hated it.
Iโll admit, my first impression wasnโt great either. The endless dialogue, technical hiccups, and overall jank really tested my patience. Fortunately, the developer took community feedback seriously, and updates quickly addressed many of the early issues. Smooth turning, sharper visuals, and a stable 90fps experience with no reprojection have made a big difference.

Harpagun…
A very stylish game with a thumping soundtrack and some truly memorable boss battles. You move around from point to point (yeah, teleport…), but for the most part, itโs not too intrusive. Your main goal is simple โ shoot and destroy everything in sight โ and thereโs even a solid throwing mechanic that adds a nice bit of variation to the action.
Thereโs no reprojection here as far as I can tell, and the visuals are wonderfully crisp.

Hello Neighbor – Search & Rescue…
I never really got into this franchise myself, but my eldest son has been playing them since day one โ and the moment he saw the VR version on the PS Store, he wanted it instantly.
As always, VR games intrigue me, so I couldnโt resist giving it a go. My first impression, though, wasnโt great โ the opening minutes were full of jank, awful framerates, and heavy reprojection. Quite surprising, really, for such a high-profile release.

Hellsweeper VR…
When this one launched a few years back, it was already a solid roguelite. But after what feels like a gazillion updates (currently at 2.0 now), it has evolved into an absolute gem โ a must-have for any VR fan.
That said, this game definitely isnโt for those without strong VR legs. Youโll be doing all sorts of wild movements โ jumping, somersaults, wall-running โ and itโs all delivered at breakneck speed.
Youโve got a full arsenal at your disposal: guns, swords, magic, and even a grappling hook (well, more like a jump line). Add in heaps of gore and a truly distinctive art style, and it all comes together beautifully.

Memories – The Gardens Between…
A true hidden gem โ and one thatโs sadly easy to overlook because the trailers really donโt do it justice.
What the game does make clear is that itโs all about time manipulation โ rewinding and fast-forwarding scenes to enable, among other things, either to prevent accidents or, in some cases, cause them.
Each level involves plenty of back-and-forth tracking, but it all works incredibly well and feels deeply satisfying when you pull it off successfully. There are also plenty of hidden collectables and extra objectives scattered throughout, giving the game a nice bit of replay value.
I honestly didnโt expect much at first, but the story slowly evolves as you play, and by the end, everything comes together in a really satisfying way.
If youโre into 2D-style VR with simple puzzles, a minimalist art direction, and a genuinely lovely story, this one might surprise you just like it did me.

Hide The Corpse…
Now hereโs a party game that somehow works without any multiplayer mode โ and thatโs saying something. Thanks to its hysterical humour and tone, it instantly reminded me of the two Weekend at Bernieโs movies from the late โ80s and early โ90s.
Your task? Hide a corpse (for absolutely no apparent reason) before the cops show up. The game is fairly open-ended, offering plenty of creative ways to get the job done (6 different ways for each location, and there are collectables to find too). There are only six locations in total (house, garage, spaceship and more), but a rating system and various modifiers help keep things fresh, adding both replay value and plenty of hilarious moments. There’s one thing, though, the game requires you to stand up while playing it, as you need to bend and twist and turn quite a bit to reach every spot in the game. In other words, if you hate (or can’t) standing up while playing, then this game is not for you.

Hitman Trilogy / World Of Assassination VR…
Now this is what I call a proper comeback from the developer. As much as I enjoyed the original PSVR version, it definitely had its shortcomingsโbut the PSVR2 release has fixed all of them (and then some).
Everything from the flat version has been fully integrated into VR. Yes, everything! Even the DLC is now available for PSVR2 after the latest update.
This game easily offers 200+ hours of fun if you aim to max out everything. It includes all three PS4 games, each of which takes about 15 hours to beat on the easiest difficulty. But the real fun begins once you start unlocking weapons and experimenting with different playstyles. The environments, atmosphere, visuals, sound, and mechanics work tremendously well in VR. Iโd even argue it looks better in VR than it does flat. With no mission ever feeling quite the same and the freedom to approach objectives however you like, the replayability is through the roof.

That aside, the fantastic atmosphere and sheer fun make this one of the best VR titles ever released. A must-buyโeven if this genre normally isnโt your thing.ย *Buy Now, Sit Back And Live The Dream*ย
Hit’N Slash VR PS VR2 review…
On paper, this sounds like a cool little game. You’re placed on rails and tasked with shooting or smashing targets before they hit you. Unfortunately, it starts off incredibly slowly, far too slowly. I quickly lost both my patience and immersion. While I genuinely wanted to like its colourful, simplistic visuals, I found it to be something a rail shooter should never be: boring.
The trophies popped regularly during the first 20 minutes or so, and with the Platinum looking easily within reach, I decided to keep going. Ironically, just before I finally earned the Platinum trophy, the game suddenly picked up the pace. That faster tempo made a huge difference, and I mean a huge difference in the sense that it finally stopped being boring and started becoming somewhat enjoyable.
In the end, this is a cheap game that does very little to stand out. The audio is serviceable, and the visuals are decent enough. Thankfully, it’s not AI-generated slop, just straightforward indie development, and a huge step forward from their earlier games (Deadland being one example…)ย Unfortunately, that alone isn’t enough to make the experience memorable.
No Jank to speak of, but also not very much fun.

Horizon VR – Call Of The Mountain…
This is the PSVR2โs flagship title โ the one that should have sold millions of headsets at launch. Visually, itโs absolutely stunning, and the mechanics work far better than you might expect at first. Unfortunately, the gameplay tends to get a bit stale over time. Still, the sheer graphical quality and sound design make it worth experiencing, as no other VR game currently matches its visual fidelity.
Thereโs a free demo available on the PS Store, and I definitely recommend giving it a try. That said, this wasnโt quite the system-seller I had hoped for. Personally, I think Gran Turismo 7 would have been a far stronger bundle choice to show off what the hardware can do.
Thereโs very little jank here, though some performance dips do take away from the immersion. The boss fights suffer from a frustratingly unintuitive movement system that really breaks the immersion. The game uses both reprojection and foveated rendering, which explains the graphics quality. That said, an update to make it run 90 fps natively would be an absolute game-changer.
The game looks phenomenal and delivers several โwowโ moments that will stay with you long after you take the headset off. The sound design is top-notch, and if you enjoy climbing more than combat, this one will likely be right up your alley.

Horror Adventure…
This one is actually better than the second game (review below), but only by a small marginโฆ
The controls are awkward, and the whole thing plays like a walking sim where your only interactions are picking up keys (which instantly unlock doors), grabbing a flashlight, or carrying an old-school candle holder. You just wander around while things happen. To be fair, there are a few decent jump scares, and some of the sound effects add to the atmosphere when they actually work.
Itโs clearly a project made with passion, but not much technical skill. Visually and mechanically, it feels like a 30-year-old game, and I finished it in just 38 minutes.

Horror Adventure: Zombie Edition…
The less I say about this one, the better. Itโs a truly awful game, riddled with jank and frustrating mechanics. Itโs only โfunโ if youโre into trainwrecksโotherwise, stay far away. The game also only got click-turning and extremely bad graphics and framerate.
The one thing it does get right is the demo. Credit where itโs due: the developer actually lets you see how bad the game is before you buy it.

Hotel Infinity…
The premise for this game is genuinely cool. You physically walk around in room-scale VR to perfectly match the game world, which takes place inside a hotel. Honestly, I thought I was going to love this one.
Unfortunately, out of all things, my biggest issue was space. For the first time ever, I simply didn’t have enough room to play a VR game the way it was intended. In fact, I suspect there might be a bug at play. I repeatedly walked outside my designated play area to give the game more room, yet every time I moved to a new location it still complained that more space was needed.
Only one other game has come close to making me feel sick because of room-scale issues, and that was Island Time. That’s not exactly great company to be in.
This is where the real problem lies. The game is practically impossible to play while seated, so I constantly had to shuffle back and forth to progress. It reminded me a bit of Detective VR in that regard. I first tried the game around launch and assumed a patch would eventually address these issues. Sadly, revisiting it now reveals that nothing has changed.
All of these room-scale problems introduce a lot of jank. There is stick-based movement available, but using it made me dizzy almost immediately. Whether that’s due to severe frame pacing issues, performance problems, or some other technical quirk, I can’t say for certain, but it certainly didn’t feel comfortable.
Technically, the game runs at 120Hz with reprojection, but the overall image quality is disappointingly soft and blurry. As for the trophy list, it’s an absolute joke. Trophy hunters, however, will probably see that as a positive, as they pop like corn kernels in the microwave.

Hotel R’N’R…
Ever dreamt of being a rockstar? Well, hereโs your chance to do at least one of their most notorious activities: trashing hotel rooms.
The game takes place across six rooms, but it also includes a sandbox mode. As far as I can tell, itโs largely the same experience as the highly popular PSVR release from about half a decade ago.
Thereโs some jank here and there, particularly when it comes to throwing objects, but itโs an absolute blast to play. Another big plus: if you already own the PSVR version, this is a free upgrade.

House Flipper…
This is one of those IPs my eldest son has talked about endlessly, so needless to say, my anticipation was high when I saw the game shadow-drop on the PS Store a while back.
I should have done a bit more research before buying it.
This port is another trainwreckโconstantly crashing the console, riddled with unnecessary jank, and frustrating to play to the point of pure rage.

The House Of Da Vinci VR…
This is another flat game thatโs been adapted for VR. While it looks and sounds amazing, there are a few annoyances that slightly pull you out of the experience.
Reprojection and the lack of free movement can be frustrating at first โ youโre limited to teleporting between fixed points, which breaks immersion early on. But once you adapt, the game truly shines. This is one of those VR titles that demands you stand up and get physical: youโll be bending, crouching, stretching, and solving clever puzzles that make full use of the space around you. The haptic feedback is fantastic, and the overall polish makes this a showcase-worthy PS VR2 experience โ one I always recommend to newcomers.
The puzzles themselves? Brilliantly designed, but occasionally brutal. If youโve got a brain wired for logic, youโll probably love them. Me? I struggled at times. I had to train myself to actually look for clues โ something my wifeโs been telling me to do for the past 26 years.
Despite a few quirks, this is a rock-solid game. Minimal jank, loads of fun, and easily one of the best puzzle experiences available on PSVR2.
*Recommended, but take note of factors above*
Hubris…
Hubris is often touted as a showcase title, but I somewhat disagree. Sure, it looks great and the gameplay is solid, but overall, it can feel a bit boring, especially during the first few hours. It really picks up toward the end, where it becomes genuinely enjoyable. Iโd even go so far as to say the game is overhypedโpeople expecting pure gold may end up disappointed.
That said, the story and atmosphere deserve credit. I found myself genuinely engaged at times, almost feeling like I was inside the game.

Visually, Hubris is impressive, with minimal jank, but it lacks consistent action and is relatively short. Itโs a solid game, but hardly the system-seller or timeless classic that the hype suggests.ย *Good, Recommended*
Human Fall Flat VR…
Hah, this is going to be a tough one to rate. The flat version of this game was already packed with jank, whichโparadoxicallyโwas part of its massive appeal. So how do you review a game like this when fun, chaos, and sheer playability are what define it? Honestly, Iโve decided to embrace the jank as a positiveโand as crazy as that sounds, what else can you do?
Human: Fall Flat in VR is basically the same game as the flat version, but now you get to use your arms. Youโll swear, youโll cry, and youโll laugh like crazy.
The game is so gloriously stupid and ridiculous that itโs absolutely worth playingโand maybe best of all, you can play it with friends. VR actually works wonderfully here, and Iโd even say itโs a better experience than the flat version.
The graphics and overall style remain simple but effective; it does use reprojection, and there’s no Platinum trophy either. The way levels flow into one another keeps you curious about what comes next, and it is worth taking note that this VR version has exclusive content.

Humanity…
Humanity is what I like to call a next-gen version of Lemmingsโa highly addictive puzzle game that really shines if youโre willing to invest the time. Itโs absolutely brilliant. There are moments when you master a level and it almost makes you think itโs the best VR game everโฆ and then 20 seconds later, you mess up and hate yourself as you have to start all over again.
I got the game free through PS+, but I would have happily paid full price at launch. That said, its challenging mechanics and stress factor mean it will probably sit in my backlog for a while.
If youโre a fan of puzzlers, itโs well worth diving into, but be warnedโit gets extremely hard eventually. Thereโs no jank to speak of, the visuals are great, and the fun factor is high.

Hunter Simulator VR – Wild Hunting…
This was the first hunting game to arrive on PS VR2, and unfortunately, it feels like a textbook case of AI-generated shovelware rushing to market before more serious developers could get there. Judging by the number of ratings, it clearly sold far better than it deserved, at least in my opinion.
I genuinely struggle to believe this game was tested before release. It’s an absolute trainwreck from top to bottom. Hitting targets feels nearly impossible, the visuals are dreadful, and even the text is often unreadable. Virtually every aspect of the experience feels broken, unfinished, or simply poorly designed.
What makes matters worse is that it doesn’t even have that one redeeming quality that many low-budget AI-driven releases somehow manage to offer. There is nothing here that justifies recommending it, even at a heavily discounted price. As a result, I can’t score it any higher than a 2/10.
The truly crazy part, as is often the case with games like this, is that it comes with a Platinum Trophy. That said, I have absolutely no intention of chasing it. Even if this ended up being the last PS VR2 game I hadn’t 100% completed, I still wouldn’t put myself through the misery.
So much jank that it made me sick.

Summary:
And there you have it โ the eighth part of this new review series! Thereโs no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon the next one arrives. Stay tuned!
Games not reviewed (for part 8):
Almost every game on H has been reviewed, missing only:
- Humanย Anatomy VR
Thank you for your time; I hope you enjoyed it.



















































Argh. Will go and get several then!
ThiS blog rules