Almost Every PSVR2 Game Reviewed (Part Nine / Letter I)

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Welcome to part nine of this PSVR2 review series where I try to review every single title released for the system since launch.

Every PSVR 2 Game Reviewed Part 9

This part of the series (number 9) covers PSVR2 games starting with the letter I.

I’ve also begun including information about reprojection and native FPS, following requests from the community.

I’ve had a lot of people asking for more PSVR2 reviews—and while this blog has its roots firmly in the Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from a development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.

If you want to look up the other articles in this series, then click here, which will send you a group here at the AmigaGuru gamers blog.

Once a gamer, always a gamer—every title here is judged based on fun, Jank and playability, not just on flashy features or unused tech.

I’ve also included a trailer (if available) for each game, embedded right in the headline for easy access.


Jeff minters I,ROBOT Review PSVR2

I,ROBOT…

Oh, how I love Jeff Minter’s games. I’ve followed him since the early ’80s, and just about every single title he’s released has ended up as a Game of the Year contender in my book.

I, Robot is one of those peculiar, oddball creations that could only come from Minter’s mind — a game like no other. It’s chaotic, hypnotic, and unapologetically weird… and that’s exactly why I adore it.

Originally an Atari arcade game from 1984 designed by Dave Theurer, this re-imagined version reboots the concept through Minter’s kaleidoscopic lens. The PSVR2 edition transforms it into a colourful, sensory overload filled with bizarre sound effects, pulsating rhythms, and dazzling visuals that look absolutely stunning through the OLED lenses.

Gameplay is split into several distinct modes. The main one features a Gridder-style mechanic where you glide across tiles to colour them in — complete them all, and the level is done. Then there’s a tunnel shooter sequence reminiscent of Polybius on the original PSVR, and finally an arena-style shoot ’em up where you clear waves of enemies to advance.

It’s not exactly a “showcase” title for PSVR2 in the traditional sense, but for retroheads and Minter fans alike, this is pure gold.

The game runs at what appears to be a native 120 fps, with razor-sharp clarity and that signature Llamasoft flair that never fails to melt your brain — in the best possible way. * Fun, awesome and odd – not for everyone though *


Idol Maker PSVR2 Review

Idol Maker VR…

This is one of those games that simply makes no sense unless you really dive deep into it — and even then, it’s still a tough sell. Honestly, this one was just way too quirky for me. The upgrade and move systems feel broken, with nearly everything unlocked from the start, which completely kills any sense of progression.

It’s pitched as a hybrid title, but I wouldn’t really call it a dancing game — it’s more of an exercise simulation with a few light “gameplay” elements sprinkled in. You play as a young trainee whose goal is to become a K-pop star by performing moves and participating in a handful of relaxing mini-games. Most of the game takes place in a single menu where you just click through various options, which gets old fast.

I’m sure there’s a niche audience for this, but it did absolutely nothing for me. The only real positive I can mention is that it includes a PSVR2 mode — though even that feels like an afterthought.

There are no trophies even, no reprojection issues (which is at least something), but the visuals look like an early PSVR launch title. There’s plenty of jank, bugs, and clunky, unintuitive menus — all of which perfectly reinforce that “unfinished game” vibe it gave off right from the start.e. I can’t recommend this one at all. Unless you’re really into this dreadful music genre and enjoy clicking through stat menus, stay far, far away. * Horrible, boring, and downright broken *


Infinte Inside PSVR2 Review

Infinte Inside…

Infinite Inside is a game that takes you through a maze-like world filled with simple yet satisfying puzzles that revolve around placing and aligning bricks. It’s definitely not a game for everyone, but for me, it turned out to be a surprisingly relaxing and atmospheric experience. The pacing, the ambience, and the mysterious tone kept me hooked throughout. There’s also a subtle story unfolding as you play, and I found myself compelled to finish the game just to see where it all led.

Sounds great so far, right? Well, there are a few caveats. Most notably, this version of the game lacks both smooth locomotion (and use point-to-point movement) and smooth turning. You can, of course, freely look around by moving your head, but it’s strange that these features were removed from the Quest version, which included them. Oddly enough, I didn’t know that until after I’d finished the game — and to be fair, it didn’t ruin the experience for me.

There’s a bit of jank here and there, especially if you rely on snap turning instead of just moving your head naturally. Some moments are frustrating, too, like when you can’t quite reach an object without having to recenter your position. Despite that, I really enjoyed it — the music, atmosphere, and mystery put me in a calm, almost zen-like state that few games manage to achieve.

The game is fairly short; if you’re good at puzzles (or use a guide), you’ll likely finish it in about 1–2 hours. I took around 3.5 hours, as some of the later puzzles really made me stop and think.

So, is it a good game? I’d say yes — though I suspect the Quest version is the better experience overall. Still, since I rarely use stick turning in VR, I didn’t run into as much jank as others might. The game looks solid, runs at a native 90fps, and delivers a beautifully calm and mysterious experience.

If it had been 10+ hours long, it probably would’ve overstayed its welcome — but as it stands, Infinite Inside is a lovely little VR escape. A sequel expanding on this concept would definitely be something I’d look forward to. *I really enjoyed it, but if you got a Quest – get it there instead*


Into Black PSVR2 ReviewInto Black…

The Binary Mill never fails to impress me — game after game, they hit it out of the park, and Into Black is no exception. This is a fantastic 4-player co-op first-person shooter set in a stylish, alien-infested world. You can upgrade and modify so many systems that resource gathering quickly becomes a bigger part of the game than you might expect — but it’s actually enjoyable. You can harvest resources by shooting enemies or using a versatile weapon tool that itself can be upgraded, making resource hunting surprisingly satisfying. The haptics and overall feedback are excellent, adding a real sense of immersion.

On the performance side, the game runs at 90fps native on the standard PS5 and offers 120fps native for PS5 Pro owners, making this another VR title that truly takes advantage of the Pro hardware.

I spent about 15 hours on the campaign and another 20 hours enjoying co-op, and I had a blast throughout, even though things can feel a bit repetitive after multiple replays. I also tried a bit of the versus multiplayer mode. This is definitely a game that deserves a spot in your collection. The Binary Mill has once again crafted a solid VR experience, leveraging your hardware to the fullest. With both 90 and 120fps native modes, satisfying haptics, and a 4-player co-op that can also be enjoyed solo, the PSVR2 version of Into Black is superior to all other versions out there.  *Must buy title, do not miss out on this*


Into The Radius PSVR2 Review

Into The Radius…

This one has been hyped like few other VR games, and to be honest, I never really understood why — at least not at first. Don’t get me wrong, it’s a good game, but I absolutely can’t stand jank, and this game had plenty of it right where it mattered most. Things that should just work — like climbing ladders, picking up objects, or opening drawers — were clunky or unreliable during my first few hours.

Now, before you get angry and scroll away, hear me out. I decided to wait for a patch, and not long after, an update dropped that fixed several of my biggest frustrations. Once those issues were ironed out, I gave it another go — and that’s when it clicked. I learned to work with the remaining jank, and before I knew it, I was actually having a great time.

The turning point for me was the weapon system — and all the creative things you can do with it. I’m not usually a big fan of survival-style games, but this one felt fresh and dynamic once I got deeper into it. The sense of tension is incredible; you really don’t want to die, and that constant fear — combined with the occasional jank — keeps you right on the edge of your seat.

The sound design, graphics, and atmosphere are all top-notch, constantly making you feel lost and vulnerable in a hostile wasteland. It’s scary in the best way possible.

Performance-wise, the game offers both a native 90fps mode and a 120fps reprojection mode, and visually, it looks great. Yes, there’s still some jank (quite a bit, actually), but the game is fun, intense, and genuinely terrifying — to the point where an anxiety attack wouldn’t be far-fetched.

If you played it at launch and gave up, I strongly suggest giving it another shot now — it’s much better. The difficulty can be tweaked slightly, but even on the easiest setting, it’s quite challenging early on.

After more than 20 hours, I’d only unlocked a handful of trophies, and yes, there’s a Platinum for those who are brave (and patient) enough to go all the way. *Fantastic game if you can ignore the jank, give it time*


Iron Guard PSVR2 Review

Iron Guard…

This is one of those games that genuinely took me by surprise. I was expecting a typical Tower Defence experience, but instead, I found a well-crafted and innovative title that blends multiple genres seamlessly — it feels completely natural for a VR TD game.

The game features 30 levels, starting off simple and gradually becoming more complex, but never overwhelming. The presentation is polished and balanced, providing just the right amount of detail without going overboard. It’s also worth noting that the game is virtually free of jank.

Most players can expect to spend 15–20 hours completing the game, and for those who chase trophies, there’s a Platinum reward at the end.

What really makes it shine is how smooth it plays—no jank, no weird gimmicks, no “innovation for the sake of it.” Just pure, refined tower defence action that feels amazing from the moment you start. It’s a fairly long game, featuring a Platinum trophy and a levelling system that immediately feels meaningful and impactful. For those who want to know more, I did a full review of this one at launch. This game is 90fps native. *Recommended, the best Tower Defence game for PSVR2*


Every PSVR 2 Game Reviewed Part 9

Summary:

And there you have it — part nine of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon the next one arrives. Stay tuned!

Games not reviewed (for part 9): 

  1. Island Time VR (I can’t find it in either of the PS Stores Europe or the US)

Thank you for your time; I hope you enjoyed it.

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