Almost Every PSVR2 Game Reviewed (Part Six / Letter F)

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Welcome to part six of this PSVR2 review series where I try to review every single title released for the system since launch.

Almost Every PSVR2 Game Reviewed / Letter F)...

This part of theย series (number 6) covers PSVR2 games starting with the letter F.

Iโ€™ve had a lot of people asking for moreย PSVR2 reviewsโ€”and while this blog has its roots firmly in theย Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from aย development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.

If you want to look up the other articles in this series,ย then click here, which will send you a group here at the AmigaGuru gamers blog.

Once a gamer, always a gamerโ€”every title here is judged based onย fun, Jankย andย playability, not just on flashy features or unused tech.

Iโ€™ve also included a trailer (if available) for each game, embedded right in the headline for easy access.


Fantavision 202x

Fantavision 202X…

This has to be one of the biggest letdowns of the PSVR2 launch. I must have had rose-tinted glasses when I played the original around the PS2 launchโ€”I remember it as flashy, fun, and surprisingly realistic for what it was doing. The PSVR2 version, however, feels shallow, downright ugly, and confusing to figure out. Nothing about it suggested it would bring anything new or original. Even the core mechanics it should have nailed are missingโ€”itโ€™s basically a fireworks game where you try to chain combos and keep the momentum going. That said, it does have a quirky, old-school Asian style charm.

I hated it on launch and thought Iโ€™d never touch it again. But this review series pushed me to give it another shot, and I did at least manage to complete the game. It didnโ€™t take long, and while it was a bit better this time, I still found very little enjoyment in playing it. The graphics and sound arenโ€™t usually dealbreakers for me, but here it feels like they simply didnโ€™t care at all.

Total playtime was around two hours. The game is fairly basic, with little jank to speak of, but not much fun to be found. Overall, it feels like a missed opportunity to create something truly quirky and unique. *Buy With Caution*


Feed my shitty raptor vr

Feed my Raptor…

This game is so unbelievably bad that I’m willing to call it the worst PS VR2 title I’ve played to date. It’s a complete abomination. The controls are awful, the gameplay isn’t fun in the slightest, and the sheer number of bugs, glitches, and crashes drags the experience well below rock bottom.

Yes, it’s cheap, but honestly, it should have been free. No, scratch that โ€” the developer should have their dev kit revoked, and every single customer should receive a full refund with interest. That’s how disastrous this release feels.

I can usually find something positive to say about even the most mediocre games, but this one pushed me to my limit. From the moment it starts, it feels unfinished, untested, and utterly broken.

A disgrace of a release. *AVOID AT ALL COSTS*.


Firewall Ultra

Firewall Ultra…

One of the best PSVR games returns with Firewall Ultra, going bigger, bolder, and flashier. On paper, everything about it sounded fantastic, and the previews and trailers looked amazing. But by launch, it started taking a lot of flak from fans and critics alike. I tried my best to ignore the negativity and bought it anyway. At first, I genuinely enjoyed itโ€”features like eye-tracking for weapon aiming and automatically closing your eyes during a flashbang made it feel genuinely cool.

The problems set in quickly, though. The more I played, the less it felt like a proper VR experience. Reloading became annoying, picking up items was reduced to a single button, and locking your weapon to your face felt unnatural. I just wanted to aim with real movements. For a remaster/remake of a classic PSVR title, itโ€™s disappointing, especially since the original was nearly perfectโ€”aside from painfully long lobby wait times. To make matters worse, the game still feels unfinished two years later.

The team was downsized around launch, which explains some of this, but even now, there hasnโ€™t been a discount or major sale. The community has dwindled, drawn away by more polished online competitive games.

This is exactly the kind of game Sony could rescue with a proper sale or a spot on PS+ Extra, but instead it sits on the PS Store, largely forgotten, as if it never existed. *What a huge missed opportunity, buy with caution*


Firmament

Firmament…

Another trainwreck on PSVR2. Cyan has a long history of poor PlayStation and PSVR ports, so I never had high hopes for this one. Initially, the community was told that this version was built for VR from the ground up and that the PSVR2 experience would be incredible. Sound familiar? Yepโ€”Obduction for PSVR.

In practice, itโ€™s a disaster. Game-crashing bugs, unsolvable puzzles, and immersion-breaking issues aboundโ€”most objects canโ€™t even be picked up, and those that can are handled in a frustratingly unintuitive way.

The graphics feel downgraded, and the gameplay often drifts into unintentionally scary territory because of puzzles that donโ€™t work properly. Donโ€™t even get me started on the jank.

The worst part? Just like the Obduction PSVR port, there are no plans from the developer to fix this either. No updates, no patchesโ€”the port is what it is. If youโ€™re unhappy with it, the only reality is that youโ€™ve wasted money on something thatโ€™s essentially unplayable. *AVOID*


FNAF

Five Nights At Freddy’s: Help Wanted – Full Time Edition…

Finally, a good game starting with the letter F! FNAF: Help Wanted is a classic in VR horror, and one of the most popular PSVR titles has returned as a remaster for PSVR2. Itโ€™s fun, genuinely scary, packed with jump scares, and surprisingly โ€œfamily-friendlyโ€ if you consider 12+ as family-appropriate in the world of horror games.

Yes, thereโ€™s some jank here and there, but itโ€™s forgivable given the limited gameplay mechanics. The upgrade from the old PS Move controllers to the PSVR2 Sense controllers makes a huge difference, making the experience far more immersive. The only “negative” thing about the game is that it is rather short due to its minigame-type gameplay.

If you have teens at home, chances are theyโ€™ve at least heard of this series.

Putting it on for family night is guaranteed to be a hitโ€”though expect some loud reactions!

Highly recommended, and a series that deserves a place in most PSVR2 collections. *Recomended*


FNAF2

Five Nights At Freddy’s: Help Wanted 2…

The second Five Nights at Freddyโ€™s VR game takes everything to the next level except for the graphics, but with more detailed locations, greater variety, and a ton of jump scares that will rattle players of all ages.

The Foglands

The Foglands…

This one sat in my backlog for far too long โ€” and for the wrong reason. I had assumed it was a long, slow-paced horror game, but ironically, it turned out to be a fast-paced action roguelite that you can easily jump in and out of over time.

Forest Farm…

Farming games in VR are fairly common, and some of them can be surprisingly enjoyable. Unfortunately, many of them share one major problem: jank.

Forest Farm suffers from that issue, but it also has several other shortcomings. It makes no use of the PS VR2’s unique features, the resolution is disappointingly low, and the framerate is an absolute disaster. That’s a real shame, because the core premise actually felt more addictive than many other games in the genre, and I genuinely wanted to like it.

To make matters worse, there’s no Platinum trophy.

No PS VR2-specific features, poor visuals, and performance that never manages to recover. It’s a missed opportunity that could have been so much more.

” SHOULD YOU BUY IT? – NO “.


ForeVR Bowl

ForeVR BOWL..

This is one of those games I end up playing in short bursts rather than for long sessions. I love bowling, I love VR, and ForeVR Bowl is actually a pretty solid game โ€” but it definitely has its issues.

The interface, visuals, and overall presentation are pretty good. The hub got leaderboards, a shop, tons of unlockables, minigames, level select, and everything about it looks like a winner. But once you actually start bowling, the cracks begin to show. Picking up the balls can be janky โ€” sometimes it works flawlessly, other times itโ€™s a struggle. Throwing the ball often feels like a guessing game, and thereโ€™s just something about the lane mechanics that doesnโ€™t feel quite right ( I wish this game had the locking feature seen in ForVR Pool).

Itโ€™s not a bad game at all, just a bit unpolished and occasionally frustrating.

The jank is questionable (where were the beta testers?), but despite that, itโ€™s still fun โ€” and the kids absolutely love it, and for those without a family to play with, there’s an online multiplayer option too that works pretty well.ย  *Not Bad; it would have been a strong eight with some small adjustments*


ForeVR Cornhole

ForeVR Cornhole…

Cornhole is a game type I had never tried before, so I honestly expected very little from this one. To my surprise, the developer has once again managed to turn a simple concept into something genuinely fun. My kids and I have had a great time with it.

Itโ€™s not quite as polished as their Pool and Bowling titles, but itโ€™s far from a lazy cash grab or shovelware. This is a game made for short, lighthearted sessions โ€” perfect for playing together with the family. It’s also noteworthy that this one got the same hub menu as the rest of the ForeVR games, with slick presentation and a nice way to attract players.

That said, it does share some of the same jank as the Bowling game, such as issues with picking up bags and the camera occasionally being off-centre.

Those quirks hold it back a little, but itโ€™s still a fun game. It might have more staying power if you plan to play with online friends, but I think it truly shines as a family night game. *Not bad, fun for a while and worth a purchase if you want something out of the ordinary*


ForeVR Pool

ForeVR Pool…

A very solid VR pool game that covers both 8-ball and 9-ball, featuring a surprisingly decent single-player campaign with a levelling system and a strong online component. As expected from this developer, the graphics and presentation are excellent, and the game is fun to play. There is some jank here and thereโ€”most noticeable during the tutorialโ€”but itโ€™s far less disruptive than expected, thanks to thoughtful features like the ability to lock yourself to the table and then sidestepping around the table (smooth turning (ย using reprojection) is available after the tutorial). You can also teleport comfortably around the table using the same locking technique.

The hub area feels familiar if youโ€™ve played ForeVR Bowl or ForeVR Cornhole, but this one is more interactive, with minigames and other small touches that help immersion. Within minutes, I found myself instinctively leaning over tables and shelves, which is always a good sign in VR immersion.

That said, itโ€™s not all perfect. The music and ambient sounds felt distracting and out of place for a pool hall setting, so I ended up turning them off. Thereโ€™s also no option to play Snooker, which might disappoint some players.

The tutorial can feel broken at first since the controls donโ€™t work quite like real-life pool (probably due to controller detection not working behind your back (at the end of the pool cue)), but once you adjust, the initial frustration is quickly replaced with enjoyment.

Overall, this is definitely one of the better pool games Iโ€™ve tried in VR, with excellent physics and a satisfying sense of realism. *Into pool games?ย  instant buy, if not, buy with caution*


Funky Lab VR review

FUNKY LAB VR…

I have no idea what’s wrong with me, but I keep falling in love with these silly shovelware-style VR games. Yes, Funky Lab VR definitely falls into that category, but unlike many of those awful “shave this” or “wash that” titles, it isn’t buried under a mountain of jank and frustration.

That doesn’t mean it’s perfect, though. Still, giving injections, mixing strange chemicals, swapping body parts, changing teeth, and performing all sorts of bizarre procedures is absolutely hilarious. The game never takes itself too seriously, and that’s a big part of its charm.

Funky Lab VR comes from the same developers as BattleCrafter, and it shows. There’s a surprisingly solid progression system, a trophy list that’s genuinely fun to work through, and enough content to keep you busy for a while. While it isn’t the biggest game on the market, it still took me more than five hours to earn the Platinum trophy. Even better, there are plenty of unlockables and reasons to keep playing after the Platinum has popped.

This is almost the perfect game for kids, although the whole “injecting random substances into people with syringes” thing probably isn’t something you’d want them recreating in real life. ๐Ÿ˜‚

There is some jank here and there, but once you settle into the gameplay, it rarely becomes intrusive. Instead, you’re left with a surprisingly addictive and hilariously entertaining VR experience.

* Recommended if you want a shovelware game to pass time; others should move along *.


Almost Every PSVR2 Game Reviewed / Letter F)...

Summary:

And there you have it โ€” the sixth part of this new review series! Thereโ€™s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon the next one arrives. Stay tuned!

Games not reviewed (for part 6):

  1. Five nights at freddys: secret of the mimic
  2. File 9

Thank you for your time; I hope you enjoyed it.

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