Almost Every PSVR2 Game Reviewed (Part Twenty-Three / Letter W).
Almost Every PSVR2 Game Reviewed (Part Twenty-Three / Letter W)…
This time there’s another big bunch of reviews, and hopefully some of them will help you with making a choice getting the game or not.
Keep on rocking.
Almost Every PSVR2 Game Reviewed (Part Twenty-Three / Letter W)…
Iโve had a lot of people asking for moreย PSVR2 reviewsโand while this blog has its roots firmly in theย Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from aย development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.
If you want to look up the other articles in this series, thenย click here.
Once a gamer, always a gamerโevery title here is judged based onย fun, jank,ย andย playability, not just on flashy features or unused tech.
I have removed the scorebox test from some of the articles where i tried it out as a new feature.
Added a new summary feature called Should you buy it? (will update older reviews with that summary, eventually).
Walkabout Mini Golf…
Walkabout Mini Golf is one of those VR titles that shows up on every โmustโplayโ list โ and honestly, it deserves that reputation. Itโs incredibly accessible, very VRโfriendly, and one of the best social experiences you can have in a headset. Even if you donโt care about mini golf, or golf at all, itโs still a great time with friends.
The game looks good, offers a ton of content, and comes with a solid trophy list, including a Platinum for those who want to fully clear it. On top of that, itโs one of the most heavily supported VR games out there, with an absurd amount of DLC courses to buy, explore, and enjoy.
But thereโs one major issue for me personally: it makes me nauseous. Very few VR games do, but Walkabout is one of them. Whether itโs an unstable frame rate, the 120Hz reprojection kicking in, or something else entirely, Iโm not sure. What I do know is that I have to disable smooth turning and tweak several comfort settings just to play more than ten minutes without feeling unwell.
A fun game with great content โ but also a surprising amount of jank and reprojection that holds it back for players sensitive to these things.

The Walking Dead: Saints & Sinners…
Quite possibly the best fullโblown thirdโparty VR game on PS VR arrived againโthis time early in the PS VR2 lifecycle, barely a month after the headset launched. And somehow, the PS VR2 version manages to outshine its bigโbrother release. Same core game, just better in every way. People love to claim it was a quick and dirty port, but it absolutely isnโt. You get full saveโgame support, a free upgrade if you owned the PS VR version, proper haptics, and a visual boost that makes this โoldโ firstโgeneration VR title look shockingly fresh.
“ Should You Buy It? – Yes, both games easily earn full marks, and while the second entry absolutely knocks it out of the park, you should not sleep on the first one either. Theyโre both essential VR experiences. “.The Walking Dead: Saints & Sinners – Chapter 2: Retribution…
The sequel to the best Walking Dead game made so far hits even harder, bolder and pulls the player into a even more crazier world with more details and some of the best audio and visual quality seen anywhere in VR gaming before, if you thought the first game was good, well then you can double that and then you have what Retribution ends up giving you, one thing though, they both complete each other so I advice to play both as skipping one might make the jump less amazing. (I donโt have any handsโon experience with the original PS VR version of this one, but I highly doubt it was a bad game on that platform. Still, it feels safe to assume the PS VR2 edition is miles ahead in every department โ even without checking. If Iโm wrong, feel free to correct me.)

Wall Town Wonders…
I bought this one on launch day and played a bit before getting stuck โ then completely forgot to return to it. Luckily, this review series forces me to revisit all my games for a fresh look, and that paid off here. My opinion went from โokโ to โdamn good!โ the moment I focused properly on the missions and systems.
This is a pretty solid RTSโinspired game where you manage tiny people living inside the walls of your home. The PS VR2 version gives you three preโdesigned rooms to build in, while the Quest 3 uses your actual house thanks to its colour passthrough cameras. Personally, I prefer the PS VR2 version โ my walls are covered with thousands of games, so playing it in my real room wouldโve been impossible.
You construct buildings like carpenters, shops, landing strips, mines, and more. Some structures include miniโgames; others donโt. Youโll send your little people on love trips, rescue pilots from burning planes, and keep your town producing food, money, and everything else needed to keep everyone happy.
The presentation is genuinely strong. The game runs at 90Hz natively with high resolution and great clarity. Thereโs very little jank, aside from a few missions where the game forgets to tell you what to do next. Once you realise youโre supposed to use all parts of the room โ not just the walls โ things click. Check the floor, ceiling, and every section before letting frustration take over.
I had a lot of fun revisiting it, and Iโm planning to return again this week. The review series might go on pause for a bit, because now that I remember how good this game actually is, I want to finish it.

Wallace & Gromit In The Grand Getaway…
Aardman is one of those studios I’ve always trusted when it comes to pre-ordering movie tickets, games, DVDs, and Blu-rays. There’s just something about their work that makes me happy, bringing back the same feeling I had before adulthood came along. So naturally, when this Wallace & Gromit game was announced for PS VR2, my hype levels went through the roof.
Little did I know that the game would never be released in my region. Little did I know that it would only last an hour or two. And little did I know that it would offer almost no replay value.
This is less of a traditional game and more of an interactive experience, split into several acts like episodes of a TV show. Visually, it stays very faithful to the source material, featuring authentic designs and excellent animation. However, it can also feel surprisingly shallow at times. While I enjoyed it a lot, it’s the kind of experience that you’ll finish once and probably never return to, or at least not anytime soon.
The lack of a Platinum trophy is disappointing, and the trophy list itself is pretty poor. There is also a fair amount of jank throughout the experience. Despite those flaws, I still had a great time with it. As a huge fan of the Wallace & Gromit franchise, its charm was more than enough to keep me entertained from start to finish.

Waltz Of The Wizard…
Waltz of the Wizard is one of those very old, first-generation VR games. You’d think that would make it simplistic and boring, but that’s far from the truth. The developers have continued updating, changing, and expanding the game over the past decade, adding a surprising amount of content along the way.
One of the major updates for PS VR2 was the addition of hand tracking, and if I’m not mistaken, they may even have been the first developers to implement it on the platform. As much as I generally don’t enjoy hand tracking, I have to admit that it can be hilariously fun in this rather unserious collection of mini-games and interactive experiences, if that’s even the right way to describe it.
Prepare yourself for an old-school VR experience. It’s fun, and while there is some occasional jank, the overall level of polish is so high that it never becomes frustrating. I’ve genuinely laughed out loud many times while playing. It isn’t really a game in the traditional sense, but more of an evolving VR experience that has had new features and activities added over the years.
This is definitely one of those titles you can pull out during a family game night. Granted, it’s probably only something people will play in short sessions, but newcomers and casual players will find plenty to enjoy. Thanks to its quirky design, strange discoveries, and seemingly endless random interactions, it’s entertaining for far longer than you might expect.
The game appears to run at either a native 120Hz or 90Hz refresh rate. Whatever the case, it certainly doesn’t look reprojected to me, which helps give the experience a smooth and responsive feel.

Wanderer: The Fragments Of Fate…
AAA VR titles arenโt exactly common, and whenever a game like Wanderer releases, the VR community expects miracles โ a superโpolished experience, groundbreaking gameplay, and something that justifies the long wait.
What stings the most about Wanderer on PS VR2 is that it isnโt just a port. Itโs a full remake of an already extremely polished VR game from years ago. After multiple delays, the PS VR2 version finally launchedโฆ and still fell far short of expectations. Gameโbreaking bugs, severe puzzle issues, and missing features made parts of the experience feel more like a janky mess than a finished product.
Over time, the developers pushed out several updates, and most of them genuinely improved the game. Today, itโs a much more enjoyable and acceptable experience. But the damage was already done โ the negative launch reviews left a permanent mark on its reputation.
My biggest question is why the team spent so many years remaking an already fantastic game instead of simply porting it and focusing their energy on a sequel. The original Wanderer was one of the best VR titles on PS VR, full stop.
This PS VR2 remake is the better version when everything works as intended. Some of the improvements to mechanics, game design, and storytelling are genuinely excellent. But the overall package is still held back by its troubled launch and lingering technical issues.
I bought the game at launch, played for about an hour, and immediately decided to wait for patches because the combat felt completely broken. I ended up waiting more than a year โ and I donโt regret it. After the updates, it felt like a different game entirely. Sadly, I still never finished it because I hit a gameโbreaking bug during the concert section. Iโll return somedayโฆ but not today.
Despite its flaws, Wanderer remains a truly amazing VR adventure. The visuals are stunning, the story is engaging, and the puzzles are both logical and rewarding. Every minute I played kept me intrigued and fascinated. The launch version was painfully janky, and while some of that jank still lingers, itโs nowhere near as bad as it once was.
In the end, Wanderer is a fantastic VR experience that deserved a far better launch than it got.
The trophy list is great, with a Platinum that will keep completionists motivated and add plenty of replay value. The game is absolutely worth its price โ just be wary of glitches, and make sure to save often, as technical issues can still disrupt your progress.

What The Bat?…
What The Bat? is one of those VR games with a brilliant core idea but so much jank baked into the experience that the fun slowly drains the longer you play. Some of the puzzles are genuinely fantastic, and the execution can be smart as hell. Using two baseball bats to โironโ socks, smacking laundry into the washing machine โ that kind of goofy, creative nonsense is hilarious, and moments like these should have absolutely justified the asking price.
But accessibility isnโt where it needs to be, especially if youโre hoping to get family or friends to jump in for a quick, chaotic VR night. The gameโs quirks make it harder to recommend as a casual dropโin experience.
I want to recommend it, I really do, but the jank occasionally made me queasy. Not because of full locomotion or anything dramatic โ but because the game sometimes forces unnecessary microโmovements or fails to respond the way it should. Thatโs the kind of thing that burns a lot of VR players. People assume motion sickness comes from big movement systems, but for me โ someone who seldom gets sick in VR โ itโs repetitive actions that donโt match what the game is telling your body. When the game says youโre moving but youโre not, or vice versa, frustration creeps in fast.
Thereโs no Platinum trophy, and replayability is questionable. On the positive side, the devs did add a free DLC โrecently,โ even if it arrived after launch. Itโs a nice gesture, but it doesnโt fully fix the underlying issues. The game runs natively at 90 Hz.

Whitewater VR – Extreme Kayaking Adventure…
Weโre honestly spoiled on PS VR2 right now โ two kayaking games already, and both of them look absolutely stunning. Kayak VR: Mirage still makes me queasy every single time I jump into it, and Iโve never fully figured out why. For a while I thought it was the backwards paddling, the water movement, or the general pacing. But Whitewater VR? Zero queasiness. Maybe itโs the intense rapids, maybe itโs the constant forward momentumโฆ or maybe Mirage just hits the wrong sensory notes for me.
Iโll go against the stream here: Whitewater VR โ Extreme Kayaking Adventure is simply more fun than Kayak VR: Mirage. Mirage is gorgeous and atmospheric, but it leans more toward being an experience. Whitewater VR is a game โ fast, demanding, full of tasks, and something you actually have to plan ahead for. Both titles share similar controls, and both look great, but Mirage undeniably wins the beauty contest thanks to its varied locations and scenic shots.
Whitewater VR also supports foveated rendering, runs at a native 90Hz, and delivers a crisp, clean image throughout. On top of that, it has a solid, fully obtainable trophy list โ including a Platinum โ which makes it even more appealing for completionists. There is jank thanks to the continuous paddling with your hands, but it never gets to the point where you just want to switch it off.
Two kayaking games, two very different vibes. One is serene and stunning, the other is intense and gameโfocused. And honestly? Itโs great to have both.

Workshop Simulator VR…
I grew up on a farm with access to a proper workshop. We fixed our bicycles, tinkered with mopeds, and spent hours repairing, polishing, and building things. It was fun โ really fun. But once I moved away, that part of my life just faded. My friends were gone, and I had no desire to sit alone in a workshop trying to recreate something that was, at its core, a shared experience.
And then along comes Workshop Simulator VR.
Itโs been nearly 40 years since I last did anything like this, yet this game instantly transported me back. The only thing missing is my old friends โ but in a way, theyโve been replaced. Now itโs voices in my headset instead of people in the room. We repair things together, we laugh, we mess up, and we learn. We canโt physically share tools, so instead we coordinate โ donโt buy anything without checking with the others first. That matters because buying the wrong tools early on can make later levels feel like a grind. Money doesnโt grow on trees here.
Graphically and sonically, the game is below par โ thereโs no way around it โ but it gets the job done. In fact, I often found myself putting on Spotify in the background, which I rarely do in VR games. The gameplay is so relaxing that it actually works surprisingly well. And when friends hop online, the music fades out, and the conversations take over โ just like in a real workshop.
So far, the game has kept me entertained for quite a few hours. Iโm around item 20 now and aiming for the platinum. Iโm not sure Iโll get there, but it seems achievable with a bit more time โ Iโm currently sitting at around 15 hours played.

Wrath: Aeon Of Ruin VR – Brutal Edition…
This is another peculiar VR title, converted to VR by Flat2VR. For the longest time, I assumed it was one of those mid-90s FPS shooters, you know, from that era I mostly ignored. As an Amiga owner, we never saw many of those games beyond Quake, Quake II, and Quake III (all three of which I worked on in one form or another), along with a few others like Hexen and similar titles.
Much to my surprise, 3D Realms has made something of a comeback, and Wrath: Aeon of Ruin VR is actually a fairly recent game, only around two years old. Its whole purpose is to replicate the look and feel of a classic retro FPS.
As big a fan as I am of Quake, and especially Quake II, I was naturally pretty excited when I downloaded this. However, I can say right from the start that, sadly, this game is nowhere near the level of excellence that those classics achieved.
That doesn’t mean Wrath: Aeon of Ruin is a bad game. Far from it. The problem is that it feels somewhat unfocused. The levels are extremely long, the spawn points can be frustrating, and the difficulty managed to make me quit the game on several occasions. To make matters worse, I constantly found myself backtracking through certain levels because I had rushed ahead, only to discover I needed to find something earlier in the map to continue.
In general, I’m not a fan of open-world games or games with overly large levels ( I think I spent like 2 hours on one of them ), and this title is a bit of both. The maps are huge, and I frequently found myself getting lost… or at least feeling lost.
There are some genuinely cool aspects here. The weapons are satisfying to use, the melee combat adds some variety, and together they help keep the gameplay feeling fresh. I also appreciated the sheer brutality of the combat. On the other hand, sections involving underwater gameplay and some of the enemy placement are downright frustrating. Enemies can attack from positions that are difficult to spot, leaving you desperately searching for them while your health disappears. In some cases, they’ve practically killed you before you’ve even figured out where they are.
The VR port itself is solid, and I really have very few complaints on that front. It runs at a native 90Hz with crisp, clear visuals and a field of view that practically screams speed. There is some jank here and there, but never to the point where I found it particularly annoying.
What did annoy me, however, were the respawn points. Having to walk long distances back to where I died, only to die again and repeat the process, quickly became tiresome. By the time I had built up a backlog of games to play, this was one of the titles that got pushed aside.
I will return to it someday, but I’m honestly not sure when. In fact, when I fired it up again for this review, I lasted about twenty minutes before deciding: “Not now.”

Summary:
And there you have it โ number 23 of this new review series! Thereโs no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon it arrives. Stay tuned!
Games Not Reviewed:
- Windlands 2 ( Had it since launch, first now i have found someone to play it with so expect a review soon ish)
Thank you for your time; I hope you enjoyed it.











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