Dreamcast Smash Hit – Ikaruga – Out Now On PlayStation 4 & Nintendo Switch
Dreamcast Smash Hit – Ikaruga – Out Now On PlayStation 4 & Nintendo Switch
Ikaruga was originally released as an arcade game in 2001, followed by a Dreamcast port just a few months later. It eventually made its way to the Nintendo GameCube in 2003, and later to the Xbox 360 in 2008.
The Nintendo Switch version arrived in May 2018 and had a brief three-week timed exclusivity period before being released on the PlayStation 4.
For some bizarre reason, this marked the very first time Ikaruga had ever been released on a PlayStation console.
Ikaruga took shoot-’em-up fans by storm when it launched in 2001, and it didn’t take long for it to be regarded as one of the best shooters of all time.
How anyone can rank Ikaruga as their number one shoot ’em-up is beyond me, but I can understand how it earned that reputation. The game was developed by Treasure and heavily hyped as a spiritual sequel to the brilliant Radiant Silvergun—you know, one of the greatest shoot-’em-ups ever made.
Treasure has always felt like an overhyped company to me. Yes, they’ve certainly made some great games over the years, but it’s not as if they had hit after hit in the same way companies like Rare did.
Treasure worked mostly with Sega early on before branching out to other platforms. I have to admit, though, that whenever I saw a new Treasure game appear on the Sega Mega Drive, it was frustrating—I only had an Amiga at the time. The screenshots and hype from gaming magazines were always through the roof.
A couple of years later, I finally got to try all their games, and, sure enough, many of them felt overhyped—or at least the hype had raised my expectations too high.
That said, Radiant Silvergun, Silhouette Mirage, and Silpheed are genuinely brilliant games from Treasure—true classics that have stood the test of time both technically and visually.
Ikaruga was originally released as an arcade game in 2001, followed by a Dreamcast port just a few months later. It eventually made its way to the Nintendo GameCube in 2003, and later to the Xbox 360 in 2008.
The Nintendo Switch version arrived in May 2018 and had a brief three-week timed exclusivity period before being released on the PlayStation 4.
For some bizarre reason, this marked the very first time Ikaruga had ever been released on a PlayStation console.
I used to love this game on the Dreamcast, and I even like to think I had mastered it to some extent. I certainly can’t say the same today—I’m terrible at it now and keep dying constantly. It makes me wonder: did I enjoy it so much back then simply because it was a Dreamcast exclusive, or was there something more to it?
The music and visuals are undeniably excellent. The game runs flawlessly without dropping a frame, and the gameplay definitely keeps you on your toes. However, the polarity-switching mechanic doesn’t really work for me anymore. These days, I prefer shooters with lots of combos, power-ups, and huge weapons rather than Ikaruga’s more puzzle-like approach to shooting.
How it works:
The player can switch the polarity of their ship between black and white at any time. When the ship is white, it absorbs white bullets fired by enemies and stores their energy, which can later be unleashed as a special attack. However, if the ship is white and is hit by black bullets, it will be destroyed.
The opposite applies when the ship is black. Enemies also come in black and white polarities. If the player’s ship is white and fires at a black enemy, it deals double damage compared to attacking with the same polarity. Destroying an enemy of the same polarity releases energy, which can be absorbed—but switching polarity at the wrong moment can turn that energy into a fatal hazard.
The boss “ALERT / WARNING” presentation from Radiant Silvergun makes a return in Ikaruga, and it’s a design choice I’ve always loved.
There are only five bosses in Ikaruga, and most players will likely need to play on Easy with unlimited continues just to see them all. However, the real challenge lies in completing every stage and defeating all the bosses on a single life—and yes, it is technically possible (so they say). That said, I’m 100% certain it’s something I’ll never be able to achieve.
I also tried the game in co-op with a friend (hey, Roar) to see if it was just me who had gotten bad at it. Turns out, he sucked just as much as I did—so there was plenty of struggling going on. It definitely didn’t help that we kept losing focus, constantly talking about the BEST SHOOTER EVER MADE instead… yeah, we both love that one.
Now, if only I could show him Silpheed and Radiant Silvergun. Hopefully, we’ll see PlayStation 4 ports of those someday, as they’re much more in line with the style of gameplay we both prefer—and actually feel comfortable mastering.
Vertical shoot-’em-ups are my favourite genre, and I simply can’t get enough of them. Sadly, Ikaruga hasn’t really stood the test of time for me. It’s undoubtedly a brilliant game, but I feel like I’m just too old and slow for its bullet-hell, puzzle-style gameplay. And honestly, shooting things just isn’t as fun without massive weapon power-ups and over-the-top firepower—sorry.
SEGA and Treasure definitely created something special, and this game will no doubt have a loyal cult following forever. But for me, this is where it ends—I’m simply too old for it now.







Although I am too old as well, the visual of this game is very peculiar and the cover art screams style from every inch.
Still way too hot here in Italy, so I spend most of my time on the beach, but I’d really like to give this game a go.
The cover art mixup was done by me though 😉
But yes good points and style is good… but not immersive to me anymore due to the puzzle mechanics
🙂
What a dreadfuly hard game it was.. loved it but very hard for sure
so true, but for me it was a much harder game now than before.