Geometry Survivor – You Got 20 Minutes
Have you ever imagined combining the mechanics of Vampire Survivor with the retro aesthetics and style of a classic like Robotron? Geometry Survivor may be another entry in the one-stick, no-button “auto-shooter” genre, but it manages to feel refreshingly unique, thanks to its 80s-inspired graphics and, even more so, its excellent music.
Yet another rogue-lite auto-shooter?
Welcome To The ’80s…
Geometry Survivor had me hooked almost instantly. I was craving a quick go-to game, ideally something with a retro arcade vibe, as Iโm completely burned out on the endless open-world grind that has become the standard for todayโs AAA games. These days, most of my gaming time is spent in VR, retro games, or a mix of both. The more I think about “non-VR / flat gaming”, the more I long for the simplicity of gamingโs earlier daysโwhen you didnโt need massive worlds or countless side quests to stay entertained. I just want to dive straight into a game, play, and, most importantly, have fun while doing it.
An inviting menu with a killer soundtrack, no tutorial in sightโjust press X and jump straight into the game. Thatโs the message Geometry Survivor conveyed to me in seconds, without saying a word.
I had no idea it was a rogue-lite, one-stick auto-shooter or that it didnโt even require a fire button. I simply bought it on a whim based on its price ($2.99 on sale) and the screenshots on the PlayStation Store.
Once I got used to the gameplayโmuch like Army of Ruin, where you only move around and donโt have to press any buttonsโthe smile crept in. Itโs simple yet incredibly rewarding, offering pure fun as you dodge enemies, collect loot, and upgrade your weapons. Thatโs all it needs to keep you hooked.
Upgrading Your Gear Is Your Only Hope…
I wonโt ruin the fun by telling you which weapons are the best to upgradeโyouโll need to discover that by playing the game. Learning through trial and error will make the game last more than just a couple of hours. While itโs theoretically possible to beat the game in 20 minutes, doing so would either require incredible luck or feel like cheating.
There are two ways to upgrade:
- In-game upgrades: As you play, youโll earn upgrades that reset upon death. Each time you level up, youโll be presented with a random selection of three weapons to choose from. Once a weapon reaches its max level (four upgrades), you can evolve it into a significantly more powerful version.
- Permanent upgrades: Following the rogue-lite tradition, every time you die, you can spend your collected loot on permanent upgrades. These upgrades are crucial for eventually beating the game and give you a real sense of progression.
The balance between temporary power-ups and permanent progression is what keeps the gameplay exciting and rewarding.
The game also provides surprisingly detailed statistics on everything you do. At times, it almost feels like the developer believes theyโve created an exceptionally challenging game when you look at all this data. After beating the game, though, it feels a bit excessive for something of this scale, especially since thereโs no leaderboard or competitive element to justify all those stats.
The Visual Art Part…
Geometry Survivor is a visual spectacleโeverything glows, and I couldnโt take my eyes off it. There are no bullets to dodge, so you can fully focus on the enemies and the action around you. The more I played, the more it felt like I was immersed in an 80s music equalizer or a vibrant laser light show.
The game runs flawlessly, with no slowdowns, delivering a clean and visually stunning experience. Best of all, any time I lost a life, it was purely my own faultโnever because of bad design or something unfair. Itโs as straightforward as that.
The wireframe laser-style graphics exude retro vibes, and the color palette feels like a perfect match for the game. The arena you’re “fighting” in is spacious enoughโprobably around 8 or 12 screens in totalโso you never feel too cramped. Most of the time, you’ll find yourself circling around enemies anyway, as your ship automatically shoots at foes nearby.
You Can Almost Hear The Visual Effects…
While playing, I found myself humming along to the music and often getting lost in the mesmerizing visualsโthereโs something truly magical about it all. Some of the upgrades you receive create impressive light show effects, and though they might be a bit overwhelming at first, you’ll get used to them. The more I think about it, the more I appreciate the visual impact of the weapons and loadouts.
Shooting enemies and collecting loot is a blast when itโs done right, and in my opinion, this game would have made a great coin-op arcade title with just a few minor adjustments. If the developer ever decides to make a sequel, Iโd suggest adding things like leaderboards, a single-life mode, and incorporating the rogue-lite elements into the core mechanics.
The Final Verdict…
First and foremost, itโs important to note that this is a small game, one that will likely only appeal to fans of retro arcade titles or Vampire Survivor-style games. What it delivers in terms of price and quality exceeded my expectations. Like many, Iโm tired of the shovelware cluttering the PlayStation Store, and I believe this game is worth its regular price of $7.99.

If you enjoy Shoot ‘Em Ups as much as we do at the AmigaGuru Blog, then pick this up now or wait for a saleโbut definitely make sure to get it someday. You wonโt regret it.
A complete playthrough video done by me is attached below, beware of spoilers.











Hmmm…mรฅ muligens gi det en sjanse. Digger neo lys gfx! Herlig artikkel mr. Tony! ๐
This is ๐ฏ exactly why I look forward to reading your posts every time