Yoomp! A Collector’s Edition Box For Amiga And Commodore 64

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Yoomp! is likely a well-known IP among retro gaming enthusiasts, though it was relatively new to me since I never followed the Atari scene closely. While Indie Retro News and others have covered it multiple times across various platforms, it never truly caught my attention—until talk of an Amiga version surfaced (go figure! :-p). The game has been out for a while now and continues to receive updates, which is fantastic. Even better, it now has a collector’s box for those of us who love having a physical edition to proudly display on our shelves.

Yoomp! Amiga , CD32, CDTV and Commodore 64 Collectors box. Floppy, CD and Cartridge.

The Yoomp! collector’s box must be ordered from Poland and offers several cost-saving options. You can choose to purchase just the Amiga or C64 version, or both if you prefer. This review, however, covers the full package with all available options included. The game though is actually a free download (link at bottom) and while I review both the box and game here this article is mostly focused towards the box.

What is Yoomp!? The Game Explained…

First off, Yoomp! is a play on the word Jump!, and while you may be familiar with Jump! for the Amiga, these are not the same game—despite their similar concepts. That said, you can expect a full review of Jump! once it’s finally released.

At its core, Yoomp! is essentially Trailblazer mixed with Bounder but set inside a tunnel. For an Amiga-centric comparison, think of the Amiga PD classic Jump’n Roll—one of the most well-known Trailblazer clones on the platform. The key difference? Instead of a flat surface, Yoomp! wraps the gameplay around the inside of a tunnel.

The objective of Yoomp! is simple: reach the end of the tunnel without falling. Your “Amiga Ball” jumps automatically, and you must guide it from tile to tile. Along the way, you’ll encounter action tiles—special tiles that trigger effects like longer jumps. There are a total of 20 action tile types, adding variety and challenge. Points are earned for every tile you land on, making high-score chasing a key aspect of the game. With multiple ways to score and a well-designed difficulty curve, Yoomp! offers plenty of replayability. Mastering the later levels requires focus and careful planning.

A Physical Box Release Rules, BUT…

The gameplay is smooth, visually appealing, and quick to pick up, and I found myself wanting to play it again and again.

The Amiga version features 27 levels—three more than the Commodore 64 version. I haven’t completed the game yet, so I haven’t seen these additional levels firsthand.

As of now, the latest Amiga version is v1.09, meaning the CD version is slightly outdated. However, since the game is free, you can always download the latest version if you prefer.

One of the notable updates in newer versions is the expanded soundtrack, with additional tracks and remixes enhancing the audio experience.

Unlike Jump!, Yoomp! runs on all Amiga models, though it takes advantage of better hardware if available.

The Collector’s Box Review…

The box proudly states: Yoomp! C64 / Amiga Multiplatform Physical Release, which is exactly why I had to go for the full package rather than just the Amiga version or select items like only the floppy or CD. It’s a great way to encourage support while keeping the price reasonable for a collector’s edition packed with extras—many of which some users may never even use.

The box itself is vibrant and well-designed, with everything neatly arranged. A great touch is the foam insert inside, which securely holds the floppy, CD, or other contents in place. This prevents them from shifting around when you move the box or pull it off the shelf, and it keeps everything looking tidy when opened.

Despite being filled to the brim with all the included items, the complete set I ordered remains well-organized thanks to the foam insert.

However, not everything is perfect. Once again, a publisher has chosen a box size and design that strays from standard dimensions. While it looks great on its own, it doesn’t quite fit alongside other games on the shelf, making it harder to display properly. Sticking to standard box sizes would not only keep collections looking uniform but also be a relief for those of us with OCD tendencies!

Software & Manual Time…

For this review, I opted for the full package, which includes the following formats:

  • Amiga Floppy (A500, A500+, A600, A1000, A1200, A1500, A2000, A3000, A4000 etc if )
  • Amiga CD (Amiga CDTV, Amiga CD32, and any Classic Amiga with CD Drive)
  • Commodore 64 Cartridge (C64 + C64GS)
  • Commodore 64 Floppy (C64 + Compatibles(?))

There has been some discussion on social media about the publisher using an HD floppy disk solution for the Amiga version. I tested the included floppy on several drives and encountered no issues whatsoever. However, I do have concerns that an HD floppy drive might cause compatibility problems.

The CDRom is not a factory pressed CD sadly, so yes It’s a CD-R with some sort of a label on it, with that said it ain’t a simple paper print glued to the medium at least.

The Cartridge looks like a solid casted one, with that said, I know nothing about how these things should look like in terms of original design.

The C64 Floppy looks brand new!

The game also includes a multiplatform manual. While it’s only four pages long, the print and paper quality are solid, giving it a well-made, professional feel rather than something rushed.

Sticky Level Codes Or…

Here’s something you don’t see too often anymore—a Level Code Card! My box included two of them, one for the Amiga version and one for the C64. At first, I mistook them for art cards or postcards, as some game boxes include those. The print quality is excellent once again, and of course, I immediately started filling one out after completing the first level.

Also included is a high-quality sticker. While it’s a nice addition, I had hoped for a floppy disk label instead—something I could stick onto a backup DS/DD floppy. Maybe the publisher or developer will see this review and consider adding one in future editions!

The Final Verdict…

Yoomp! absolutely delivers on its goal—an accessible game that checks all the right boxes. Best of all, it’s completely free, allowing everyone to enjoy a polished, well-designed take on a beloved classic from other platforms.

The Collector’s Box is a great example of how to release a physical edition affordably. The flexibility to choose one or multiple versions of the game within the same box is a fantastic touch, and the included content is more than satisfying for most collectors.

That said, I do wish publishers would stick to standard box sizes. Every time a new, unconventional format is used, it throws off the uniformity of my shelves—something my OCD just can’t ignore!

Want to buy this collector’s item, visit the publisher here: Amiga-C64-Yoomp-Box

If you just want the game, grab it for free from here: https://zr-games.itch.io/amiga-yoomp

Source material: Everything is from my own collection.

Want Some Videos Of Gameplay?  Amiga and C64 videos are below.

 

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