Introducing Bullet Hell Shooter : RESHOOT

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My opinion on this project is quite positive as this is the most promising game i have seen in years for the Amiga..

Reshoot_meg_i_raua!

What? Another Amiga game?. Just a few days ago, we heard of Rowan, and now out of the blue comes a new one, this time it is a Bullet Hell shoot’em up.

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RESHOOT was announced and showcased at the 30 Jahre Amiga event in Neuss, Germany, on October 10th—a show and announcement I unfortunately missed.

The game looks really promising, featuring a striking graphic style, impressive sound, and solid coding.

The more I looked into it, the more familiar names I came across. Kevin Saunders, for example—the graphic artist for the game—was the same person who helped bring my first blog design to life during its first two years (the blue design).

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Adam Morton is handling the music—he’s a musician, scener, and friend of the team.

The programmer is Richard Løvenstein, the same developer who created the C64 port of Persian Gulf Inferno and was well-known for his work with Amiga Joker magazine. I’m not familiar with his previous Amiga projects, so his name is new to me in that context.

The game is being coded entirely in Assembler and will support all AGA machines, including the CD32. No hardware expansions will be required. It will also be released on CD, and I assume it will be compatible with disk image tools or similar methods for running it.

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The developer is promising 60Hz gameplay, which is impressive considering the graphics and videos released so far.

Currently, the game features static scrolling backgrounds, but animated backgrounds are being considered for the future. Animated backgrounds would be a fantastic addition, and I hope this goal is achievable. One suggestion from me: perhaps this could be an optional feature for expanded Amiga machines.

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Another feature which sounds awesome is how the bullets will “dance” to the beat, pulsating to the bass/song.

Loads of bullets, objects and animated action here.  It looks like a project of love and one that i hope will succeed.

Now, onto the “catch.” The developer is seeking funding through Patreon, which, unlike Kickstarter, is a subscription-based platform. You pledge a set amount each month until the project is completed.

The service can be cancelled at any time, and while the release date is still tentative, the developer has hinted at “early 2016.” The downside is that if the project is delayed, you could end up contributing far more than expected—something that isn’t ideal for many backers.

I would have gladly pledged €200 if this had been a Kickstarter campaign, but instead, I opted for a smaller commitment of €10 per month.

You should visit the site, The Pledge Website/Game site.

My opinion on this project is quite positive as this is the most promising game i have seen in years for the Amiga (Hunison was the last one i think), and i hope people will pledge to it and make the development possible for the developer.

Thanks for your time.

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4 thoughts on “Introducing Bullet Hell Shooter : RESHOOT

  1. I spotted this game on amigaworld.net where, for some reasons, the usual trolls like to bash it….

    I actually I don’t undestand why. It might not look that good at present, but authors clearly stated that it is a prototype. In addition, I really wish I could code in Assembler so, I personally worship who still has these skills.

    I wish the best of luck to all involved in the project. Keep it up!

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