A Casual Puzzle Adventure – The Secret Of Middle City – Preview.

tsm1The Secret Of Middle City is an adventure type of game that is coming out later this year (TBA).

I am one of the lucky persons who have been a bit involved while it’s been in development and now i got the opertunity to create a preview article based upon the upcoming demo-version which is due very soon.

There’s lots of history behind this game, for instance the graphic artist Stefano Buonocore did a lot of the gfx way  over a decade ago and all the attempts to try and turn it into a game ended up in development hell and was eventually abandoned.

Things started happening again in 2014 or so when the project was restarted and this time around with a new programmer and they decided to go multiplattform and use Hollywood , a programming language mainly used for creating multimedia applications etc.

The Secret of Middle City has a unique look to it and as soon as you lay your eyes on it you will understand how much work have gone into the graphics and design of it all and while some of it is not coherrent it never falls totally out of the core design. Coherrency is one of those things that happens easily if a project stalls and is then picked up at a later date so this is an acceptable factor.

The story of the game is pretty straight forward and something i will not go too deeply into here but lets just say it is remniscent of many other games out there, Agent coming to town to investigate and perhaps solve a murder/missing person case which evedently turns into a lot more than just that.

The game is more a game acking to be like the classic game ” Myst ” from 1993 than an proper point and click driven game like Monkey Island and so on. Gameplay mechanics somehow mixes them by having a Point and click interface and a ISO/2D move-able main character but with static “look for the clue” type of gameplay. The game plays solid, the code seems to be intact and working properly, scaling, soft look etc.

The game demo is littered with booze and sexual references and at the same time being very funny although some of the fun is lost in the myriad of text. A good example for a very funny scene in the game is when you get to meet a man and a mountain dog, i litterally laughed out loud when i first saw that scene.

The menu’s and inventory screens are ok enough but i have suggested a few changes to make them look and feel better but these features will not be available in game demo along with more enhancements as right now their goal is to get this demo out, a proof of life, a motivation factor and ofcourse the feeling of having reached an important goal.

One of the suprises i met in this demo was that it ended in such a way that i didn’t realize what had happened, the goal was basically only to solve 1 puzzle, a puzzle you only got to solve after speaking to a lot of people and sometimes picking up 1 (yes one) item from each location.

The deadline is reached so i am not sure if there will be patched in a proper “Demo completed”  screen and not just the end scroller like in the demo i tried.

For me the demo was a walk in the park but it was a fun walk in the park, i strolled around, giggled of the various sexist jokes about T&A and ofcourse the option to basically accuse everyone for being involved in the case.

Some upcoming features and suggestions things about the game:

  • Some sort of a direction option/helper, for the casual player it will need a bit of a “what to do next” sort of feature in the opening location(s), this is just to let the player understand and follow the gameplay.
  • Progress sound, a sound system which will let the player know when and if something important have been triggered (an item , a dialogue) or such.
  • Comercial game: downloadable version and hopefully an retail “boxed” item aswell.
  • More supported languages, currently has Italian, English and soon French(?)
  • Many, many more locations with persons and puzzles to find.
  • More sexist jokes and pick-up lines.
  • Multiplattform : PC , MAC, AmigaOS4 and MorphOS versions planned, AROS , Linux and Android might come later.
  • ADD MORE. Much more..

 

gdg

The developers: GDG-Entertainment.

The game mechanics and general programming has taken it’s toll on the programmer, the amount of manhours put into this project is staggering to say the least.  That said, using Hollywood for programming this game seems to have paid off and not only does it got a multiplatform function but we also have a new good programmer in our community. By the way, this guy is non other than this very site’s own Editor/contributor, Gianluca Girelli aka g0blin.

It is also clear that Sound has been thought out properly too, fits the game great although a few bits and bobs is missing which will be fixed/added towards the final release.

The Secret Of Middle City is meant to be a casual puzzle adventure game and while there might not be too much puzzles in there for the hardcore adventure people out there i still think the game should be in their collection due to it’s design and labour of love.

Edit: Demo Available now ! , PC /win demo is currently not available, will update post when it is. (should be shortly)

Go Grab the demo now!…

http://www.gdg-entertainment.it/demos/MacOS_X.zip

http://www.gdg-entertainment.it/demos/AmigaOS4.lha

http://www.gdg-entertainment.it/demos/MorphOS.lha

16 thoughts on “A Casual Puzzle Adventure – The Secret Of Middle City – Preview.

  1. Slade

    Nice!, looks sweet!

    Linux please!

  2. Anon

    Hmm, looks very retro!. Must try demo. Win8 please.

  3. Facebooker

    Congratulations to you g0blin and his team.

  4. Curios

    Specs? Requirements? Videos? Need info!.
    Must try

  5. Larssen

    Ummm, retro. Tired of retro atm. Will try this out of respect to g0blin 🙂

  6. Djengi

    Nice , must try!

  7. Gianluca Girelli

    Thanx guys for your reply.

    Just to answer a couple of questions.

    1) platforms: I’m currently waiting for the latest Hollywood update in my mailbox. Windows version will be compiled and offered asap

    2) specs. Website is about to open to public this evening. Min specs (although in progress) are available in the download section/release notes part. As far as windows is concerned, game runs from XP to 8.1 with some minor issues for W7 Ultimate. As for Linux, Hollywood 6 comes with a stand alone version of the framework, so compilation for Linux environment might be closer than I expected …. 🙂

    Cheers
    Gianluca

  8. Rugge

    Well done!!!

  9. Gianluca Girelli

    Web site is now completely online and all internal pages are now accessible.

    http://www.gdg-entertainment.it

    Enjoy! 🙂

  10. Daytona675x

    Congrats, good work! Looks awesome. And it was about time for a new adventure for our Amigas.

  11. Slogret

    Nice. I completet demo too fast! Morepleas!

  12. Gianluca Girelli

    Thanks! After all that work I’m sure glad you like it.

    The full game is, of course, much longer. 50 locations, 60 characters, much more puzzles ….
    If everything goes well it should come out within a couple of months.

    btw, we just found that the Amiga archive seems to be broken. Maybe something went wrong during compression.
    We are recompiling and we will upload asap.

    Sorry for the inconvenience

  13. Gianluca Girelli

    AmigaOS4 archive has been corrected and uploaded again. Everything should be fine now. 🙂

  14. Slogret

    Archive was fine when i download 10 mins after toaks post news. (Os4)

  15. Gianluca Girelli

    Ok, thanks for reporting it.
    We found out that MorphOS archive was corrupted as well.
    Both have been restored and uploaded yesteday night so everything should be fine now.

  16. Hi guys,

    just to inform you that Windows version is on server now.

    Enjoy

    http://www.gdg-entertainment.it/demos/Windows.zip

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