hibernated2-logo

As our fellow readers very well know from articles like my previous one, here at AmigaGuru we have a fondness not only for Amiga and PlayStation system but also for the right dose of retrocomputing, especially when it is Commodore-related. That’s how we spotted the work of Pond Software and the likes and, with that, the works by Stefan Vogt. This dedicated and talented coder and his team have the mission of bringing interactive fiction back to home computers of the 80s and already published games that we reviewed like Hibernated1 and The Curse of Rabenstein.  The sequel for Hibernated was announced a little while ago but, as time passes by, things get better and better.

C64 Loading Screen

Targeting systems like Apple II, Atari 8-bit, Atari ST, C64, C128, PET, Plus/4, VIC-20, MS-DOS, Macintosh, Amstrad/Schneider CPC & PCW, TI-99/4A and TRS-80, Spectrum +3, Spectrum Next and now even the MSX and the old GameBoy, this brand new text adventure promises to deliver hours and hours of fun on any retro system you may like.

If anyone out there is wondering how all of this is technically possible let me just say that the team, exactly like Infocom years ago, is working with a Z-machine, a virtual machine developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. [Source: Wikipedia]

At present a released date hasn’t been announced yet but, while I personally can’t wait to play the game on any 8-bit machine I have, let me assure you that an Amiga version is well on its way, as the following screenshot testifies. Enjoy the beautiful art and stay tuned for the next update.

Hibernated 2 – AMIGA loading screen by Dylan Barry

 

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