Kiwi Madness – The New Zealand Story
Can you hear it? Is it a singing kiwi or is it just Taito Being awesome again?
The NewZealand Story Rules
Over the past few months, Iโve been diving deep into retro Amiga content โ and thatโs largely thanks to the incredible feedback from readers like you. With the Amigaโs 30th Anniversary fast approaching, my focus has naturally become more Amiga-centric than ever.
One game Iโve been meaning to cover for quite some time is The New Zealand Story (TNZS). For one reason or another, it kept getting pushed further down the list โ but that changes today!
Taito and Ocean Were Kings Of the ’80s…
For many gamers, Ocean and arcade conversions were a perfect combination. This was especially true during the golden years of the Imagine label, which delivered a string of impressive ports such as Gryzor (C64), Robocop, Combat School (C64), Chase HQ, Cabal, Rainbow Islands, and many more.
Taito was an arcade powerhouse, both in coin-ops and on home systems, so itโs no surprise that Ocean jumped at the opportunity to secure the license and bring The New Zealand Story to the Amiga.
This is one of those unforgettable games that stay with you long after youโve played it. The bright, cheerful theme tune is instantly recognisable to anyone who spent time with it, and the gameplay still feels solid even today. Itโs one of those rare titles where, years later, you still remember exactly where the hidden secrets are โ and that says a lot about how well it was made.
Lovely Game with lots of Cool Bosses and Locations…
The New Zealand Story might look a little simple at first glance, but give it a few minutes, and it really begins to shine. The Amiga version boasts charming visuals and a delightfully catchy soundtrack โ not exactly revolutionary, but undeniably solid and fun.
What truly makes it stand out, though, is the gameplay. The controls are smooth and responsive, thereโs no noticeable slowdown, and the overall experience feels like a faithful and complete port. Everything just works the way it should โ something that couldnโt always be said for arcade conversions back in the day.
Iโll admit, I havenโt revisited the other versions since the mid-2000s, when I played it on PSP and PS2 as part of the Taito Legends compilations. Itโs possible the Amiga port is missing a few minor bits โ perhaps a level or two โ but from what I can tell, it still holds up impressively well today.
Ocean Had Some Awesome boxes Back Then…
I recently fired up the WHDLoad version of The New Zealand Story on my SX-1 CD32 setup, and the very first thing I did was head straight for the first shortcut โ exactly where I remembered it from decades ago. The last time I played the Amiga version was back in the late โ80s, yet somehow those little details have stayed with me all these years.
Normally, Iโm not particularly good at remembering secrets or cheat codes, but this game is a rare exception. I still recall several of the old keyboard cheats, along with many of the warp zones and hidden areas. Even if Iโve forgotten a few along the way, I remember enough that it feels like I played it just yesterday.
Some might debate whether that level of memorability reflects good or bad game design โ but for me, if I can still recall a hidden secret more than 20 years later, thatโs the mark of brilliant design.
Cheat Codes Hidden Away In The Box…
I recently fired up the WHDLoad version of The New Zealand Story on my SX-1 CD32 setup, and the very first thing I did was head straight for the first shortcut โ exactly where I remembered it from decades ago. The last time I played the Amiga version was back in the late โ80s, yet somehow those little details have stayed with me all these years.
Normally, Iโm not particularly good at remembering secrets or cheat codes, but this game is a rare exception. I still recall several of the old keyboard cheats, along with many of the warp zones and hidden areas. Even if Iโve forgotten a few along the way, I remember enough that it feels like I played it just yesterday.
Some might debate whether that level of memorability reflects good or bad game design โ but for me, if I can still recall a hidden secret more than 20 years later, thatโs the mark of brilliant design.
The Jewel Case Edition Looks More Or Less Identical To The Big Box…
It took me about two hours to finish the game this time โ surprisingly quick, considering it took me weeks to complete it back in the day. I may be older now (and definitely a bit rustier when it comes to gaming), but somehow I managed to beat it in a single evening. And no, I didnโt use the infinite lives cheat!
One of The NewZealand Storyโs biggest strengths lies in its creative design. Take one of the boss battles, for instance โ you actually get swallowed by the boss and have to defeat it from the inside. Pure brilliance! While the core gameplay remains consistent throughout, each level introduces new visuals and themes, keeping things fresh and giving you that constant โjust one more stageโ feeling.
Gotta Love The Floppies…
Yes, I actually own three different versions of The New Zealand Story โ two boxed editions and floppy disks from three separate releases. One of them was a gift from a friend who handed me his Hitsquad edition when he left the Amiga scene back in the late โ90s. Funny how little moments like that tend to stick with you.
So, after spending an evening revisiting this quirky platformer about a kiwi (not a chicken!) named after a country on the other side of the world… what did I think?
- That iconic theme song? Still looping in my head the next day. Seriously โ close your eyes, and itโs right there.
- The gameplay? Still tight, responsive, and fun.
- The visuals? Surprisingly good, even today.
- Boss fights? Entertaining and genuinely satisfying.
- And the fact that all of this fit onto a single floppy disk? Absolutely incredible.
But really โ why donโt we get games like this anymore?
And come on… why is there only one song in the entire game? No wonder itโs burned into my memory from the โ80s all the way to today!
One of the most charming aspects of The New Zealand Story is how full of secrets it is. If you know where to look, you can actually warp straight to the final boss within minutes. It makes me wonder if these shortcuts were originally added for beta testers to quickly navigate through the game during development.
In short, The New Zealand Story remains a genuine classic. If youโre into old-school platformers or love that โcute but challengingโ vibe, this oneโs an absolute must-play.
Special thanks to Hall of Light for the screenshots!

























aaaaaaaaargh, that tune! ๐
anither fine article here m8.
I really like your reviews on Amiga games!
Very nice!
Though you mention here the games: Gryzor and Combat Scool. They weren’t released for Amiga? Yet anyway! ๐
Thanks Dj , more due early next week.
Combat school and gryzor was mentioned because of my brain collapsing i guess, well no not really as they made awesome ports for these on other formats , konami and the Imagine label was a given back in the day.
But, since you ask.. a horrible port of the sequel to Gryzor was ported to Amiga, Super Contra/Super C. well i think it is bad anyway… have a look here for more info: http://hol.abime.net/2179
thanks
Thank you for your reply! ๐
Oh, that really looked and sounded awful! It strange that they did such a shameful port for Amiga!!!
As representatives for such a big brand they should very well had known the superb possibilities of the Amiga OCS hardware. This feels more like bad written PD game.
Awesome game, laughed out loud when i saw that cheat code picture!. Lots of cool treasures in your boxes i guess:-)
Good game on Amiga , is the NES version the best version or is it a lie ??
https://www.youtube.com/watch?v=gzBJUouqzXI
No idea ๐