Retrospective: Banshee
The best shoot ’em up on the Amiga some say, many seem to forget a lot of Amiga games when they make such statements.
The Amiga certainly had its fair share of brilliant shooters over the years, most people mention games like Apidya, Hybris, Blood Money, Project X or Battle Squadron as their number one Amiga shoot ’em up, all splendid titles but very few people mention any of the brilliant AGA exclusive shooters like Banshee, Super Stardust, T-Zer0 and so on.
Banshee Amiga Big Box…
Core Design made a few shoot ’em ups for the Amiga, but none of them ever reached the true brilliance of Banshee. Everything from the box design down to the very last in-game pixel oozes quality and style; they thought about everything and really wanted to make the best shooter ever to grace the Amiga.
The question is if they really put out the best game of this genre or not, i guess, it’s been an amazing 24 years now since the release of the game, and to make it even more apparent, the Amiga is on its 33rd year now.
The front of the Banshee box is indeed amazing, but the back is definitely not any worse. Brilliant use of colours and the screenshots shout *BUY ME* even by today’s standards.
That 2-player option sticker certainly caught a lot of people’s attention, too.
Alright, letโs dive into the game itself.
It opens with a flashy intro featuring one of the strangest stories youโll find in a vertical shoot โem upโsomething about microwave ovens and other oddities. Honestly, the story isnโt worth dwelling on, but the art direction definitely is. Itโs unique and stands out as one of the few steampunk-themed games in the genre.
Right from the very first moment, itโs clear the developers poured everything into making this a visually impressive experience.
Here are a few shots from the early part of the game. The intro sequence (left screenshot) is a simple slideshow with text, setting the stage. The middle image is stunningly lushโsomething that must have taken the developers weeks to render back in the day.
The screenshot on the right shows the first level, which strongly evokes the classic 1942 both in visuals and gameplay style. But despite clearly drawing inspiration from that classic, Banshee manages to surpass it in nearly every way with its polished execution.
Banshee also features the iconic Loopโd Loop manoeuvre, similar to the one in 1942โsomething quite rare at the time, since most vertical shooters relied on smart bombs and other mechanics instead.
Banshee is one of those games with a surprisingly small number of levelsโjust four in totalโbut each level is incredibly long, often taking up to 20 minutes to reach the various boss fights.
Throughout the game, youโll find multiple upgrade options, and if you manage to survive long enough, you can become quite powerful. However, the challenge remains high, so itโs usually wise to prioritise picking up extra lives and health to stay in the fight.
Dodging bullets never gets dull in Banshee. The constantly evolving level design and the captivating graphic style keep you engaged and eager to push forward, making it hard to put the game down.
Banshee is one of the rare shoot-’em-ups that features dynamic, on-the-fly weather changesโblizzards, wind, rain, fogโyou name it, itโs in there. These effects transform the atmosphere so drastically that when they clear and the game returns to its default visual style, it feels like everything suddenly looks ten times better. Itโs a striking contrast that really enhances the experience.
What truly sets Banshee apart, though, are the countless small details scattered throughout the game. Shoot an enemy, and they flail in a pool of blood. Fire at a crane, and its load comes crashing down. Blast a truck, and panicked people leap from it, engulfed in flamesโyes, really!
Thereโs so much quirky detail that it actually adds a layer of replayability on its own. Youโll constantly find yourself thinking, โWhat happens if I shoot that?โโand more often than not, you’ll be rewarded with something unexpected.
One thing that still puzzles me is the lack of in-game music during play. All you get are sound effectsโbullets, explosions, and screams. While this can eventually wear thin, the variety in levels and weapons helps offset the absence of a soundtrack for much longer than youโd expect.
The game comes with both a manual and an extra flyer info card, which explains how to install the game onto the hard drive.
Banshee came on four disks, which were the standard for many games back in 1993-9,5 really. I never used the floppies much myself, as I installed the game on the hard drive right away and never looked back.
Oh, and look at that awesome design on the front of the manual.
The Amiga CD32 Version…
Banshee on the CD32 was, unfortunately, a bit of a missed opportunity.
Despite being a near-perfect game in its own right, the CD32 version didnโt take advantage of the platform’s capabilities.
Thereโs no in-game CD audio, no FMV intro; essentially, it’s identical to the floppy version.
The packaging is nearly the same as the original big box release, and I have no doubt that most people who picked it up back in the day still adored it.
But itโs hard not to feel like it couldโve been so much more.
With just a little extra effort, this could have been a true showcase title for the CD32.
Brilliant Presentation and Surprisingly Great Controls
The CD and manual/insert are beautifully designedโdefinitely a standout in terms of packaging.
Even more impressive is how enjoyable the game is, despite the infamous CD32 controller. Sure, a proper joystick would be the ideal choice, and yes, it does offer a better experience overall. But to my surprise, the game remains fully playable and fun even with the standard CD32 pad.
Who would’ve thought? The controls are surprisingly tight, even on a joypad.
No CD32 gamer should be without this gemโit’s easily one of the best titles ever released for the system.
I decided to include these animated GIFs here so that you guys can see how bloody brilliant this game really is.
The Verdict?…
Both versions of the game are shown here. The CD release was a bit of a disappointment, as it seemed like a golden opportunity to include a proper CDDA soundtrack. Then again, perhaps they did experiment with it and discovered that the game simply didnโt work well with music after all.

The box shots are from my own game collection, as always, but the screenshots come from the best Amiga gaming resource out there – Hall Of Light -.




















VERY nice article!! Love this games so much and I was so proud when I completed it without a trainer back in the day! This is on my top 5 Amiga games of all time!!
Amaizng
Great stuff. Furthermore, steampunk is another of those set-ups that you don’t see very often.
Brilliant!