The Ninja Warriors Are Back – Once Again
The upcoming remake for Nintendo Switch and PlayStation 4 is actually a remake of the remakeโor perhaps more accurately, the sequelโto The Ninja Warriors, originally released in Asia as The Ninja Warriors Again.
That version was an SNES exclusive, launching in 1994, yet for reasons that still feel a bit bizarre, the Western release dropped the โAgainโ subtitle entirely. Over here, it simply went by The Ninja Warriors, which only added to the confusion about where it fit in the series timeline.
One of the best things about modern consoles is the steady stream of new releases โ though, letโs be honest, a good chunk of them are actually remakes, remasters, or revivals of longโforgotten classics. And honestly, thatโs part of the charm. Weโre even seeing developers bring back the lesserโknown or completely abandoned titles, which is something I never expected to witness on this scale.
A few years ago, we got one of the most unexpected comebacks ever with Bubsy, and then last yearโs Shaq Fu sequel left people scratching their heads while I sat there quietly enjoying it far more than I probably should have.
And now, out of nowhere, theyโve decided to resurrect a game that many players didnโt even know existed in the first place โ referring to it as โthe SNESโexclusive game The Ninja Warriors by Natsume and Titus from 1994.โ
Hang on now… what?, WHAT?
This is The Ninja Warriors:
The Ninja Warriors Triple Screen Arcade Cabinet…
This is exactly how I remember The Ninja Warriors โ the 1987 Taito arcade powerhouse that was later ported to countless systems by The Sales Curve / Random Access and published by Virgin Mastertronic.
The original arcade cabinet was probably the first machine that ever gave me that fullโbody WOW moment. Most of that impact came from its sheer size and the incredible tripleโscreen setup. It looked absolutely stunning, a machine that practically shouted LOOK AT ME โ INSERT COIN NOW!
I never expected to see that cabinet again, and I was right. Thirtyโtwo years later, I still havenโt come across one in the wild. Then again, most of those old giants only resurfaced if they happened to show up in our local arcade โ and once they were gone, they were gone for good.
The Ninja Warriors On The Commodore Amiga…
Taito used to be the undisputed king of the arcades for me, even if quite a few of their classics didnโt translate all that well to the Commodore 8โbit and 16โbit systems. The Ninja Warriors, however, was one of the rare exceptions โ a downright brilliant conversion on the Amiga, and for good reason. The team behind it was the same powerhouse responsible for Rodland, Silkworm, SWIV, and several other topโtier titles. Their experience shows in every frame.
Zuntata…
There was really only one drawback to the Amiga release: the lack of inโgame music. But even that was softened by the fact that its opening and mainโmenu theme were absolutely phenomenal โ arguably the best of any version available at the time, even surpassing the arcade original.
Ron Pieket handled both the Amiga coding and the music, and his interpretation of the classic Zuntata soundtrack elevated it in a way few expected. By giving the score a deeper, richer sound, he managed to push the Amiga version up a few notches and carve out its own identity within the series.
I fired up the game again this weekend, and I still absolutely love it. The animations, the graphics, and the overall feel of the Amiga version are exactly as I remembered โ pure retro magic.
The Ninja Warriors was always best as a twoโplayer experience, especially on the Amiga, and thatโs largely because itโs a very tough game to master. I still suck at it, and while I clearly remember reaching the final boss back in the day, I honestly canโt recall whether I ever managed to beat it.
The box design may not be the most striking one out there, but I simply couldnโt let this sealed copy slip through my fingers. Youโll see why in the photos below.
I bought the Budget version first (the Tronix one) and the sealed first release box I got many years later on a sale, luckily I never opened it as it looks absolutely gobsmacking even today with the seal on.
The 16 Blitz Tronix line boxes might not be the best-looking budget boxes out there, but it still manages to look rather special nonetheless, thanks to this particular game box.
An interesting thing with this manual is that it says the game has in-game music and can be toggled with the “M” button, sadly, this ain’t correct.

As for the game itself, The Ninja Warriors on Amiga was, and still is, utterly brilliant in my humble opinion.
Itโs a true classic, and one thatโs strangely overlooked whenever people discuss the best arcade conversions on the platform.
The longโrunning debate around SFX versus inโgame music has dominated conversations for the last two decades, and that might be one of the reasons this gem doesnโt get mentioned alongside heavy hitters like Rodland, Rainbow Islands, Toki, and the other stateโofโtheโart Amiga conversions.
Yes, the gameplay and presentation feel a bit โoldโ by todayโs standards, but as a port of the original arcade game, itโs fantastic โ and the music even manages to outshine the source material.
Could it have been better? Certainly.
But remember, this was a 1988/89 release, created during the era of ST/Amiga parity, and as usual, the Amiga ended up suffering for it.
Even so, the end result remains something special.
THE NINJA WARRIORS AGAIN, A SNES Exclusive…
The upcoming remake for Nintendo Switch and PlayStation 4 is actually a remake of the remakeโor perhaps more accurately, the sequelโto The Ninja Warriors, originally released in Asia as The Ninja Warriors Again.
That version was an SNES exclusive, launching in 1994, yet for reasons that still feel a bit bizarre, the Western release dropped the โAgainโ subtitle entirely. Over here, it simply went by The Ninja Warriors, which only added to the confusion about where it fit in the series timeline.
I have to admit, by the time it arrived in Europe, I was already deep into the PlayStation era, so the SNES release completely slipped past me. In fact, I only discovered its existence recentlyโthanks to the announcement of this new remake.
The screenshots and trailers certainly look impressive, and the game absolutely screams โconsoleโquality.โ But for some reason, the original look and feel are nowhere to be found. Judged purely on its own merits, itโs a solid game โ no doubt about that โ yet as a sequel, I struggle to see the connection beyond the reused logo and name.
That crude, gritty, industrial atmosphere from the arcade and Amiga versions is long gone. In its place is a far more cartoonish aesthetic, almost as if it belongs to an entirely different franchise. And yesโฆ the iconic music is gone too.
So most of the elements we loved in the first game โ or at least the things we thought were brilliant back then โ have been replaced. In their place, we get oversized characters, bright colours, and a completely new visual identity. I suppose the shift made sense if the goal was to appeal to the SNES audience of the time, but part of me wishes they had simply given it a new title or at least added a number to it.
The Ninja Warriors Once Again โ the remake of the SNES remake:
And that brings us to The Ninja Warriors Once Again, a title that probably sounds far more poetic in Japanese.
The visual style and overall presentation seem to have transitioned beautifully onto modern hardware. In fact, the game looks more appealing now than ever โ almost like a lost arcade title thatโs finally getting the spotlight it deserved. And as shown in the footage below, the developers even set up full arcadeโstyle cabinets at last yearโs Tokyo Game Show, which says a lot about the confidence they have in the remakeโs authenticity.
The level of focus and attention to detail in this new game seems genuinely impressive. :-p
And yes, I had to include that โtitties evolutionโ GIF โ normally, little details like that slip right past me. Honestly, I never even considered the robot to be a โsheโ back in the day. It just wasnโt something I thought about; ninjas, in my mind, were always maleโฆ OOPS :-p
That said (and yes, Iโm still blushing), I did notice the character was clearly presented as female in the SNES remake/sequel.
The Ninja Warriors Once Again…
The PlayStation 4 version appears to run at a solid 60 frames per second, and thanks to the higher resolution, the game finally recaptures that sense of visibility and spatial awareness the original offered. As shown in the comparison above โ SNES on the left, remake on the right โ you can now see much farther ahead of your character, which instantly makes the action feel more authentic.
Iโm genuinely excited for this release, and Iโm hoping to play through it with a friend in coโop, whether online or offline. The PS4โs excellent PlayShare feature makes that possible, letting you enjoy coโop over the internet even if only one of you owns the game.
Check out the video below โ and prepare your wallet, because the Guru has spoken.
Thanks to Hall Of Light for Amiga screenshots and thanks to Ninja Wiki for SNES pics; the box shots are from my own collection.

















































LOL! Fun article. Sorry it took me so long to read it…